INNOVATIVE AND SERIOUSLY FUN: PROJECT CARD GAME
The G:P Project Card Game © is a tool to assess the at-risk status of your project. It helps you along in this assessment, gives it structure and suggests a to-do list for interventions.
Project managers are the primary audience for this game, but it is designed for playing in a group – the added value will come from the discussions you will have while playing the project card game in a team.
WHY play the Project Card Game?
If you feel that there is room for improvement, are having problems and need to get back on track, or if you’re being pro-active – then this game is for you.
Playing the project card game has clear benefits:
· Alignment with stakeholders
· Assessment of competencies for key control areas
· Assessment of vulnerabilities as “friction risks”
· Prioritized list of things to work on.
WHEN to play the Project Card Game?
You can be triggered by some ad-hoc situation that keeps you awake at night: a gut feeling of issues that you’re only partly able to pin-point, or some lingering problems in your project that just won’t go away.
Or you can choose to play the project card game systematically at specific junctions in the project life cycle: feasibility, planning or resourcing, kick-off and phase transition / stage gate.
HOW does the Project Card Game work?
The game is structured on two diagrams mapping the “project world”:
· The G:P Project Canvas©
· The G:P Vulnerabilities Matrix©
The third element is the IPMA ICB® v4 competencies list. (ICB is a registered trademark of IPMA in Switzerland and other countries).
The Project Canvas tiles represent the key control areas of a project, and are color-coded. The Context is grey (all around the other tiles), the Goal is green (centre stage), the hard skills side is blue, the soft skills side is yellow, enablers (Resources) are purple, and inhibitors (Constraints) are orange. The blue and yellow areas both have a ‘central tile’ – it is “planning” for the blue / hard skills, and “expectations” for the yellow / soft skills.
The ICB competencies have been linked to the key control areas, this is also mapped out on specific cards in the game.
The Vulnerabilities Matrix is a cross-reference matrix from each key control area to all the other key control areas – risks are defined as friction / unbalance between any two key control areas.
SCENARIOS tailored to your situation
You play the game in 3 steps:
1 – choose your scenario, to focus on what is most relevant for you
2- do a structured assessment
3- wrap-up the results, and take action
There is a “how to” instruction available, but you’ll want to have a guided session when you first play the project card game, to make sure all participants understand the approach.
You can view the description and “how to play” folder here (English version).
Want to know more?
Already interested in booking a session?
Send an email to: email@example.com